

Apologies if this all goes wrong, first attempt at anything like this. Hey there!I've been trying to figure out a way to understand the co-ordinates given on the Wikipedia page for this game and trying to figure out a way to give that kind of information to people before the game releases on PC where we'll be able to map everything with a much better degree of accuracy.I did a video showing two examples of how to find out the co-ordinates but just in-case you don't want to listen to me drone on about it, here's the formula:X: (Wiki X Co-ord / 186) + 50Y: (Wiki Y Co-ord / 186) + 15Take those and plug them in to the site Mobile Fish (linked below(You will have to upload or link it to an image of the map, make sure the image is the 1920x960 version of the map from the wiki, link also below)) then you're not getting a 100% accurate location for the map but it's better than nothing!Video: feature=youtu.beMap Image: Fish. Screenshot Maps (All NPCs/Key Items/Bosses/Treasures)įor the full map, please use the following web address:įor an uncompressed download link, please use the following web address: Maps for Salt and Sanctuary Hand-drawn Developer Map If you are lost or confused, you may follow the Game Progress Route and use the videos provided to orientate yourself. Since then, Salt and Sanctuary has made its way to PC, Mac, Linux, PS Vita, and Nintendo Switch, amassing over 900,00 downloads.

This includes an overall basic map listing the locations gives a general view of the island's interconnectivity provided by the developer, as well as full-detailed maps provided by MagicOfGames and SubmergedLemon, who created the complete screenshot map and the individual NPC/Treasure maps respectively. With loading mode 3, (maidump takes long time to do so) it starts the game with some logos and then you just see a black screen. OP suggested 5 or 10, someone else suggested 3. Maps for Salt and Sanctuary as created and provided by the community. Open MaiDumpTool, select the switch loading option, then select Salt and Sanctuary and try the different modes to see if it makes a difference.
